Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GdWC9-boEXi-Prr9K-pGKdm-tXvzF | 24/13/4 | 92.8 | 1.44 | 2026-06-30 19:57:50 · 43m 3s | |
| CSGO-L8KXS-GtdVF-cw8NH-y5woE-VKD7K | 17/24/10 | 69.9 | 0.92 | 2026-06-27 21:49:47 · 45m 7s | |
| CSGO-kXdPW-CGCo5-uDBDN-8JUKZ-FvxfF | 14/18/5 | 75.3 | 0.94 | 2026-06-24 20:33:11 · 36m 27s | |
| CSGO-6THQu-D2upP-36n2C-s8kOF-K9zkG | 8/16/4 | 74.3 | 0.70 | 2026-06-24 16:05:34 · 26m 4s | |
| CSGO-KHLfM-4BpsH-ts3LP-HRoCH-mcWoN | 22/25/10 | 79.8 | 1.08 | 2026-06-21 19:07:55 · 45m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.