Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZmcZh-39PT9-9rVNK-cnWoG-OKNQC | 7/13/0 | 52.5 | 0.44 | 2026-07-05 19:44:39 · 15m 21s | |
| CSGO-Ry6yn-2v9No-4z8UO-VboC3-dBLDR | 25/22/3 | 82.1 | 1.22 | 2026-07-03 22:30:05 · 59m 12s | |
| CSGO-SbL3E-Kss4v-EzdWG-nOoVE-RdNEL | 15/19/2 | 64.4 | 0.93 | 2026-06-23 20:34:37 · 32m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.