Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q9noi-nhHh8-A5zPw-NRBsC-z9H5O | 18/16/10 | 118.2 | 1.35 | 2026-06-24 18:46:13 · 28m 49s | |
| CSGO-Mz6Fc-UoRQy-emvLc-e5bZH-oJpxA | 12/21/4 | 61.9 | 0.65 | 2026-06-22 22:29:42 · 37m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.