Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NURrc-bZ9hw-DxXee-CtA7p-mNcqA | 13/17/2 | 84.7 | 0.91 | 2026-06-22 20:11:02 · 34m 0s | |
| CSGO-4zbCu-RHea9-yixcs-TRZS8-2TryM | 13/18/8 | 67.0 | 0.82 | 2026-06-22 19:31:38 · 36m 29s | |
| CSGO-WM2UN-5NJVH-US2Td-CGoQ8-Mzi5P | 5/16/2 | 43.4 | 0.33 | 2026-06-22 18:24:53 · 30m 47s | |
| CSGO-eWwFF-Sxbqi-LHuUV-rLvnf-qivCQ | 16/12/6 | 81.0 | 1.28 | 2026-06-10 19:53:40 · 30m 44s | |
| CSGO-svSAv-zqDuR-ScJBe-FRpXm-L4zAC | 25/15/2 | 110.9 | 1.67 | 2026-06-06 22:15:56 · 35m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.