Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OW3ZW-DeSwc-h2pRm-CyyxX-FHtdA | 19/13/6 | 88.2 | 1.40 | 2026-07-05 15:00:35 · 36m 28s | |
| CSGO-baLJW-YynaE-JbfvP-defqi-c49oF | 5/17/7 | 41.7 | 0.25 | 2026-07-04 19:05:20 · 33m 3s | |
| CSGO-iPp6H-DYmxT-CxW4Q-dWmNw-hCyDK | 5/5/1 | 56.8 | 1.01 | 2026-07-04 18:50:47 · 11m 57s | |
| CSGO-FhyTU-HcZt9-LvNXD-GZcC7-9ysOH | 14/15/9 | 73.6 | 1.06 | 2026-07-01 19:41:12 · 32m 31s | |
| CSGO-cLCjZ-xLxX8-VC8kf-WLDAC-KUGnK | 9/17/6 | 69.2 | 0.71 | 2026-06-30 16:28:21 · 31m 24s | |
| CSGO-sSdtr-mSPDo-U8aKm-vZ6WB-3oZEC | 6/14/1 | 21.6 | 0.42 | 2026-06-24 19:34:20 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.