Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-89e6Z-Y56GP-QsJO9-3CfcZ-bFhCG | 6/9/2 | 38.1 | 0.81 | 2026-06-30 08:49:46 · 22m 40s | |
| CSGO-2xq7N-b9L8a-JbTht-3Yko6-RLkHB | 9/16/3 | 58.1 | 0.76 | 2026-06-29 18:55:30 · 26m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.