Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-anbGv-XPxuU-hc5iR-ea8JQ-LmztJ | 13/10/3 | 75.5 | 1.26 | 2026-07-02 21:33:44 · 21m 11s | |
| CSGO-Nwhjs-nbcsD-qQJvD-B5y7D-v8CBM | 6/9/4 | 57.0 | 0.93 | 2026-07-02 17:57:18 · 21m 16s | |
| CSGO-PhY2z-GQrGd-Sx2ha-AaCQb-4YKsE | 19/8/4 | 103.5 | 1.82 | 2026-07-01 19:19:48 · 26m 21s | |
| CSGO-t7A4H-X7ZDc-mCuF4-u5kOi-tDDmQ | 17/13/4 | 80.5 | 1.19 | 2026-06-25 20:30:44 · 42m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.