Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yoSfe-fQhdC-CwiNa-anfWo-xrquL | 15/18/5 | 67.4 | 0.92 | 2026-07-06 17:08:20 · 39m 35s | |
| CSGO-fv7Ne-c2syW-EfwQL-46ypL-pmXML | 8/14/0 | 64.3 | 0.57 | 2026-07-02 19:56:02 · 22m 21s | |
| CSGO-9Nr94-NeOY8-2EQW6-PuH8U-n6iPK | 2/9/6 | 39.7 | 0.56 | 2026-06-30 16:33:08 · 30m 20s | |
| CSGO-rNSZa-S7xhi-NBwjt-Sq2oZ-RvNUD | 15/19/6 | 83.8 | 1.05 | 2026-06-29 17:52:15 · 43m 56s | |
| CSGO-cGQRV-Ji7u7-Rk6FL-evPEQ-umXML | 9/14/7 | 58.7 | 0.87 | 2026-06-23 12:31:33 · 28m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.