Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7axty-pXCZd-vzxhN-WChLJ-xcvaL | 14/15/6 | 86.9 | 1.05 | 2026-07-01 16:57:07 · 33m 59s | |
| CSGO-4qpzH-WsMkK-am3Xk-PZyGE-OycBN | 25/11/6 | 118.0 | 1.95 | 2026-07-01 16:14:57 · 31m 53s | |
| CSGO-z6fxi-eOfch-UJLRd-KQoaC-sUNMB | 15/17/3 | 81.6 | 0.91 | 2026-06-27 19:37:01 · 41m 50s | |
| CSGO-2VVtO-nzJvc-ycpxs-w6jaN-anUaK | 18/15/3 | 79.1 | 1.17 | 2026-06-26 20:27:37 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.