Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rYpkM-h3MzL-4GdYK-jbdaq-q3SiA | 18/15/10 | 88.0 | 1.26 | 2026-07-06 19:40:18 · 33m 53s | |
| CSGO-U8BR8-HmFBu-aXtmF-GMsrq-d34uC | 15/18/5 | 83.0 | 0.97 | 2026-07-06 12:54:30 · 35m 23s | |
| CSGO-nSvLS-vrjrn-amcAh-W38ir-r3taL | 26/10/2 | 106.2 | 1.89 | 2026-07-05 16:26:57 · 29m 17s | |
| CSGO-7OPU7-6bmJr-o88et-s9iu3-cpxMM | 10/14/1 | 103.9 | 0.90 | 2026-07-05 16:04:52 · 18m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.