Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FUHd5-Mqq3h-CFNBn-3DvRz-OCjjD | 10/15/8 | 66.6 | 0.84 | 2026-07-02 02:26:25 · 37m 1s | |
| CSGO-jKaoO-iFNz8-YC5kQ-rJjjr-7qahQ | 15/12/4 | 84.3 | 1.19 | 2026-07-02 01:28:50 · 32m 27s | |
| CSGO-QQkVq-fOHS3-6i4TF-tP3o6-qLzkG | 10/16/3 | 70.8 | 0.87 | 2026-07-02 00:53:19 · 30m 48s | |
| CSGO-4sFUV-dEoOr-VR9rq-vfLGL-HcyMM | 13/16/5 | 67.3 | 0.99 | 2026-07-02 00:09:19 · 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.