Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WYOdb-6V2UU-zbBuo-P9C5a-oF7yD | 8/18/1 | 43.1 | 0.47 | 2026-07-02 19:45:10 · 36m 29s | |
| CSGO-Sc8fE-OoTb4-heO2c-OnqiA-jdBpF | 22/20/5 | 76.1 | 1.11 | 2026-06-30 20:19:14 · 44m 36s | |
| CSGO-L33MW-aFwF2-dMjRh-bcGZE-88axJ | 21/16/5 | 88.8 | 1.35 | 2026-06-30 19:25:50 · 41m 53s | |
| CSGO-mtsFQ-9RumG-xTddB-KDmHf-OFSiA | 24/21/7 | 83.9 | 1.21 | 2026-06-30 18:34:21 · 47m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.