Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QLJpX-ys2jh-O72PL-8js8W-KG6KQ | 13/14/3 | 66.7 | 0.96 | 2026-07-04 16:40:41 · 28m 56s | |
| CSGO-fkPEq-bJtDp-cXxFJ-2KLSB-YLr7C | 10/17/3 | 64.6 | 0.75 | 2026-07-04 16:12:17 · 25m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.