Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PvcDG-Cw9Fz-CCUG2-dPrNX-Bkb3K | 10/19/4 | 52.1 | 0.56 | 2026-06-29 18:51:34 · 35m 0s | |
| CSGO-V6eC3-UYn2O-rWRvm-x8aTX-oQtWK | 10/13/3 | 64.8 | 0.95 | 2026-06-29 18:18:25 · 30m 19s | |
| CSGO-JdRNO-AVVva-X4552-Grevc-YE4BO | 12/19/5 | 61.2 | 0.83 | 2026-06-18 16:58:30 · 44m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.