Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GmTKf-XzO94-kYCKA-jKyGJ-mcWoN | 15/16/5 | 102.7 | 1.20 | 2026-07-04 22:55:57 · 29m 56s | |
| CSGO-FNsAz-WwEQy-FqUhi-67DSk-tXvzF | 14/13/2 | 65.3 | 1.05 | 2026-07-04 17:28:14 · 28m 16s | |
| CSGO-7wrjL-Opibq-qPXFR-dsJTK-Z9JjC | 21/13/8 | 116.9 | 1.56 | 2026-07-04 15:12:59 · 33m 37s | |
| CSGO-EOsoJ-E7cKG-SyUwQ-zaERi-H6R7B | 1/8/4 | 48.3 | 0.29 | 2026-06-24 16:45:29 · 13m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.