Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SmFEL-yUbLL-qFPEN-NoETN-GS6yD | 18/24/2 | 65.8 | 0.83 | 2026-07-03 22:52:08 · 50m 29s | |
| CSGO-wusVH-dK7du-fVFf5-m8i5S-iaM2G | 16/18/6 | 72.7 | 1.01 | 2026-07-03 07:49:14 · 38m 52s | |
| CSGO-qzQQi-ds5Ei-r3jJ7-EeGOy-RMwzF | 29/24/9 | 106.1 | 1.48 | 2026-06-11 16:48:06 · 48m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.