Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ct5OS-ijtRf-kE9Nz-AXpHC-jAhaB | 23/10/3 | 109.3 | 1.74 | 2026-07-01 01:03:31 · 32m 8s | |
| CSGO-XXiik-GqD4f-fnpc3-LCyRw-fCsOH | 19/7/2 | 99.2 | 1.78 | 2026-06-22 21:30:11 · 22m 21s | |
| CSGO-bZG9J-CpnfY-AkpJN-asGnX-BRaJD | 16/8/6 | 93.8 | 1.49 | 2026-06-18 22:20:33 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.