Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mihyx-schbb-5YXiK-AAV23-DqVoN | 11/13/1 | 59.6 | 0.93 | 2026-07-02 19:17:49 · 30m 13s | |
| CSGO-PAVjB-6dwqp-GvvvW-c6Xwu-rVC7K | 14/12/3 | 86.9 | 1.25 | 2026-07-02 19:17:49 · 27m 49s | |
| CSGO-hWAA6-mMWND-Qs2s4-PohQ9-udueM | 14/17/9 | 92.4 | 1.04 | 2026-06-10 19:43:39 · 39m 4s | |
| CSGO-jEMjq-fGvJW-JWNKx-2UfaL-6bZYO | 13/16/9 | 82.9 | 0.99 | 2026-06-10 19:04:05 · 32m 7s | |
| CSGO-ZKGpf-TLA4f-k8kov-onS89-DKoJN | 10/10/5 | 71.7 | 1.08 | 2026-06-10 18:31:40 · 27m 37s | |
| CSGO-KXZ2U-QsX8s-TuMyY-rYBdP-ybqhH | 14/13/6 | 70.2 | 1.08 | 2026-06-10 17:52:23 · 35m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.