Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hi59n-zx2OH-KrVYy-TOtbU-XQaYO | 17/20/11 | 76.0 | 1.04 | 2026-07-01 18:07:20 · 47m 25s | |
| CSGO-RmkZ8-ivqXx-OvQpG-9SNbu-ffMbM | 12/14/5 | 68.9 | 0.96 | 2026-07-01 15:55:48 · 31m 10s | |
| CSGO-eD6LY-5VHGo-AeNUY-2YFaG-8w9TM | 8/12/5 | 57.6 | 0.84 | 2026-06-27 03:02:00 · 35m 54s | |
| CSGO-icoPG-ptciA-phKBs-Cdbxu-bhUzE | 9/12/0 | 61.9 | 0.78 | 2026-06-27 02:38:17 · 20m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.