Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pn8r4-i6YFw-va243-rPO4z-oBCJC | 16/11/5 | 87.9 | 1.34 | 2026-06-23 12:34:36 · 27m 50s | |
| CSGO-dMNiH-nXEx5-Sikas-jyyuD-BynUE | 8/18/5 | 81.3 | 0.65 | 2026-06-20 17:00:28 · 27m 3s | |
| CSGO-P2C5X-f4VBz-Xo9CT-QDV63-6ePNN | 17/4/3 | 99.9 | 1.97 | 2026-06-15 17:15:23 · 25m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.