Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RkFUb-LOExY-9xnc9-5hLPJ-VnUaK | 19/14/4 | 77.9 | 1.26 | 2026-06-23 20:46:10 · 41m 21s | |
| CSGO-J4caj-e8C9w-oVhvc-GqTva-4jmMC | 11/19/1 | 62.2 | 0.75 | 2026-06-13 14:27:16 · 31m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.