Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-35HkM-63CbD-fWALL-OdjAd-GZAYN | 27/16/8 | 119.9 | 1.85 | 2026-07-02 12:02:47 · 34m 16s | |
| CSGO-tyG9w-6YdT3-rwN4X-SHSmz-ozioE | 21/13/4 | 93.3 | 1.48 | 2026-06-29 20:57:34 · 33m 23s | |
| CSGO-b8rww-TxTwc-uuuVG-h2kNi-xY2tJ | 15/7/4 | 102.3 | 1.49 | 2026-06-19 13:08:55 · 24m 44s | |
| CSGO-VODc2-YoNes-Sb6az-Q6mTS-r7oJN | 19/22/6 | 80.6 | 0.96 | 2026-06-09 19:56:47 · 56m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.