Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8ad7o-qHwhw-H8PtN-6qKBY-QQksF | 13/11/2 | 97.1 | 1.28 | 2026-07-04 17:05:42 · 12m 33s | |
| CSGO-ojtho-t3PQ3-Gcch3-cPsA5-8AF4C | 24/17/7 | 97.5 | 1.45 | 2026-06-26 18:57:58 · 33m 31s | |
| CSGO-859XW-kRQbB-Kwdwj-PUDtH-DK5RG | 11/19/7 | 61.2 | 0.81 | 2026-06-25 19:58:49 · 37m 19s | |
| CSGO-mWA2Y-yZoyP-JWKvA-p6GxW-YkkfO | 20/15/8 | 95.4 | 1.38 | 2026-06-21 22:15:29 · 35m 7s | |
| CSGO-WPXmf-SnkqU-EvON6-boYH9-AL4VH | 23/14/5 | 109.1 | 1.71 | 2026-06-17 20:15:03 · 32m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.