Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iSQF4-cQfhN-5VS6s-eSYmJ-9Sm6J | 9/16/2 | 39.9 | 0.58 | 2026-07-04 02:59:23 · 27m 52s | |
| CSGO-QPD42-kDmPb-6SFZU-74YwL-Vb37M | 17/17/3 | 78.8 | 1.08 | 2026-07-04 02:20:38 · 33m 52s | |
| CSGO-uPtPd-odaVY-4vCM4-TRnEa-Ua7WB | 21/12/4 | 106.1 | 1.62 | 2026-07-02 04:57:53 · 30m 52s | |
| CSGO-V3DxN-b7EvS-vv4jj-7OJmR-377GJ | 13/6/7 | 91.7 | 1.67 | 2026-07-02 04:33:03 · 21m 54s | |
| CSGO-hKdo2-2tSj2-NAZzz-TM3eP-xkJ9P | 14/17/3 | 66.3 | 0.83 | 2026-07-02 02:45:02 · 33m 12s | |
| CSGO-vV5fA-cxSKy-ESaKq-zT353-Sf78F | 19/6/5 | 129.9 | 2.08 | 2026-07-02 02:21:21 · 20m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.