Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QZk5f-rGmSj-Z8Ncr-XUKVL-Lbj9Q | 25/13/4 | 109.8 | 1.69 | 2026-07-04 20:37:02 · 34m 18s | |
| CSGO-3KvGF-qDjxa-O2HtK-tVzJF-FdcNE | 13/18/3 | 54.1 | 0.75 | 2026-07-03 21:55:12 · 34m 21s | |
| CSGO-tZFnj-qF8MW-MjKne-CLUDH-2T88F | 13/18/5 | 75.0 | 0.93 | 2026-07-02 21:00:23 · 33m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.