Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8bLVo-7xoLr-V5Dt8-pB2eD-CyEOP | 18/12/7 | 123.2 | 1.68 | 2026-07-03 03:23:15 Β· 26m 35s | |
| CSGO-bRsq6-26mAO-at9Qo-Tqwh6-HLtCQ | 16/13/3 | 102.8 | 1.42 | 2026-07-03 02:48:55 Β· 26m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.