Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ge5s5-rzKsO-dmdoG-bDktz-G3bJD | 15/14/5 | 86.3 | 1.15 | 2026-06-26 21:56:41 · 32m 52s | |
| CSGO-PjOYd-ypYfm-TaNTt-F38ay-FB6iL | 17/17/8 | 92.6 | 1.30 | 2026-06-23 20:04:20 · 31m 49s | |
| CSGO-wOQNe-YwuYh-d5DBQ-VfL5J-LnCcO | 22/16/7 | 113.7 | 1.48 | 2026-06-22 19:52:38 · 29m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.