Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yyhBv-zG8Bb-maOCm-aCcQR-H7GrL | 14/17/6 | 78.5 | 0.88 | 2026-07-05 20:33:20 · 30m 44s | |
| CSGO-7tkkQ-mvRTS-c2ou5-2AWYc-k6siB | 6/15/2 | 44.4 | 0.31 | 2026-06-30 12:50:59 · 22m 31s | |
| CSGO-DEzqt-Ej25e-UX4CL-DofJv-7MnQD | 8/13/6 | 72.6 | 0.81 | 2026-06-07 20:08:30 · 27m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.