Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uJEHF-wNJn8-YKKHa-ZL4An-aiZtH | 16/14/5 | 73.5 | 1.11 | 2026-07-05 13:49:07 · 37m 7s | |
| CSGO-AGLaY-npvCs-HXYRj-UkAKZ-YkQcF | 15/16/1 | 86.0 | 1.04 | 2026-07-01 19:06:02 · 31m 29s | |
| CSGO-MJwpT-dkBai-Vwyu9-zdEdf-YYmQD | 11/17/10 | 74.2 | 0.84 | 2026-06-28 18:50:42 · 37m 27s | |
| CSGO-B9VV9-LkhQp-yK4U6-9uRta-CGFdH | 17/17/6 | 86.6 | 1.21 | 2026-06-28 18:11:19 · 36m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.