Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-af3Xu-XP23H-EWf32-ovAqv-8rP3A | 23/18/3 | 98.2 | 1.33 | 2026-07-05 02:23:39 · 35m 16s | |
| CSGO-RVERo-dXizw-KNoxk-5fGR7-xU7CH | 2/6/2 | 60.9 | 0.39 | 2026-07-04 20:42:19 · 11m 50s | |
| CSGO-TQmuY-bG3Jk-qxSDj-7KkZr-aNLsE | 15/16/2 | 71.0 | 0.96 | 2026-07-01 21:49:56 · 27m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.