Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9bEx-e6rMB-UykHS-3jGsh-LtjPK | 10/20/6 | 58.6 | 0.66 | 2026-07-02 20:32:18 · 35m 40s | |
| CSGO-9dnMJ-iDp99-cEoDT-VOnZn-7NKDR | 18/20/11 | 76.2 | 1.09 | 2026-06-25 19:53:29 · 46m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.