Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZccNt-8o5Jt-Bw3Sw-XUqar-erhGH | 14/15/7 | 78.5 | 1.13 | 2026-06-29 18:48:36 · 40m 54s | |
| CSGO-hqQZ2-ADNLP-SKZ6v-JKKoR-WmPhG | 14/23/7 | 49.8 | 0.73 | 2026-06-29 17:14:10 · 54m 55s | |
| CSGO-wVs7r-hToLF-Yy97o-9Jhvf-REDVF | 17/17/2 | 86.1 | 1.13 | 2026-06-13 09:05:10 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.