Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CUAkP-MqbpA-c6Qb8-CEnHK-OHTCP | 13/18/3 | 62.6 | 0.74 | 2026-06-28 21:05:02 · 38m 29s | |
| CSGO-akPZu-aOqVK-mkzoF-faRWO-6wJoD | 11/18/2 | 76.8 | 0.63 | 2026-06-28 20:31:31 · 29m 33s | |
| CSGO-McfNZ-auUoq-BejNP-LCCYU-TkkfO | 7/16/4 | 52.4 | 0.49 | 2026-06-28 20:02:56 · 26m 6s | |
| CSGO-XCuEd-Mnb55-pbSmw-WEVEY-YkkfO | 11/15/8 | 68.5 | 0.88 | 2026-06-22 22:30:55 · 31m 21s | |
| CSGO-z7Xmn-9zM6e-iWUaw-txJ8Q-E8V5F | 4/9/0 | 57.9 | 0.41 | 2026-06-22 22:10:11 · 15m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.