Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fDAk7-vJhbs-Y9aBx-7bteT-qkSSH | 8/12/5 | 54.9 | 0.86 | 2026-07-04 10:49:06 · 29m 2s | |
| CSGO-7cuiA-Kzzoz-yacbp-jTsbU-nuGvM | 18/16/4 | 94.9 | 1.28 | 2026-07-04 06:38:46 · 36m 42s | |
| CSGO-FUdpd-3BEZN-8hwrX-8cahO-mvMpP | 15/17/5 | 74.1 | 0.93 | 2026-07-04 05:51:22 · 36m 6s | |
| CSGO-NEJcK-rAGHK-7ONjj-NQY2o-6CQqJ | 20/12/2 | 67.8 | 1.33 | 2026-07-04 04:52:02 · 40m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.