Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ieBb8-QWLzX-7R4ep-zA6cN-2aUeL | 26/18/8 | 96.3 | 1.49 | 2026-07-04 22:17:08 · 33m 17s | |
| CSGO-DszGU-xPwJa-hPyMP-6UW5P-6GLXL | 10/16/7 | 63.3 | 0.83 | 2026-07-04 19:24:20 · 38m 38s | |
| CSGO-MurSo-txFy9-nJMRD-AuGnK-5naAB | 24/15/7 | 83.5 | 1.42 | 2026-07-04 18:38:20 · 41m 28s | |
| CSGO-7zYFL-9ppBu-rwnWY-oUtbB-kdbhQ | 14/11/3 | 95.9 | 1.34 | 2026-06-28 14:54:51 · 28m 22s | |
| CSGO-DHUbj-6ZHSN-dVP5o-QfEXc-pkiaB | 12/19/7 | 63.8 | 0.82 | 2026-06-25 23:17:27 · 41m 51s | |
| CSGO-Ua86W-Lyxez-Fc8ez-vNPL2-cBtKG | 4/13/0 | 30.2 | 0.17 | 2026-06-25 22:34:32 · 16m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.