Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mwzpb-ppaNo-yxOeR-XdQG2-pBJ8D | 25/7/2 | 108.0 | 2.09 | 2026-07-02 20:21:20 · 25m 45s | |
| CSGO-iKntO-drie7-Jpaey-PVPmJ-mcWoN | 27/18/6 | 115.6 | 1.75 | 2026-06-29 16:48:47 · 34m 12s | |
| CSGO-YvWav-E2kjR-SDAyS-oQLrj-PtcZH | 29/17/7 | 131.3 | 1.78 | 2026-06-07 18:37:01 · 34m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.