Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WzW7G-4YxSk-mYUtE-t5Kmi-LZieC | 9/17/4 | 55.7 | 0.62 | 2026-06-21 23:37:31 · 32m 39s | |
| CSGO-fNbC3-94rUb-tCixV-HtfoX-75mAL | 9/15/1 | 51.7 | 0.62 | 2026-06-21 22:54:56 · 36m 11s | |
| CSGO-mpLht-f3MYZ-cnquh-kprCG-zbZYO | 19/12/3 | 94.0 | 1.41 | 2026-06-21 22:16:50 · 32m 22s | |
| CSGO-55B4n-izRxC-uoHoc-f75Jt-BWRZQ | 20/8/3 | 92.0 | 1.75 | 2026-06-21 20:20:32 · 28m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.