Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xYL4r-jFwOC-kJXzn-ufBSP-LmztJ | 19/17/6 | 99.5 | 1.20 | 2026-07-03 21:07:02 · 38m 45s | |
| CSGO-387AH-jPaRq-aeHrd-YkZPF-NojoE | 17/24/6 | 58.5 | 0.89 | 2026-07-03 17:52:52 · 45m 22s | |
| CSGO-JawWu-JQ3os-o5u8b-8YM4W-Bv5VH | 13/16/5 | 74.3 | 0.94 | 2026-07-01 18:49:46 · 34m 52s | |
| CSGO-BmSRw-7WH3O-7EpW9-Z9fVd-VFJPJ | 13/10/4 | 93.1 | 1.30 | 2026-07-01 18:17:21 · 29m 47s | |
| CSGO-mKj2M-px2dc-hWCsZ-rTiqf-TPDhP | 10/15/3 | 61.4 | 0.80 | 2026-06-30 16:55:15 · 25m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.