Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n92xh-3KN8i-iwbnK-RecJG-pTiLJ | 17/6/4 | 114.4 | 1.90 | 2026-06-28 22:16:33 · 21m 58s | |
| CSGO-uz7Wc-fniCD-nwHce-EuwJw-FWzfF | 15/14/4 | 86.4 | 1.04 | 2026-06-28 21:39:02 · 31m 19s | |
| CSGO-RST9V-2HJHs-zBNLC-WR82O-ObCRE | 3/4/0 | 23.2 | 0.67 | 2026-06-25 17:38:32 · 13m 46s | |
| CSGO-boFu4-rZ59P-ay43V-AdZTd-55vTC | 27/17/11 | 109.1 | 1.56 | 2026-06-25 11:42:19 · 57m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.