Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wbpiZ-nBuGS-cPEUr-POEPQ-r7oJN | 17/16/2 | 90.0 | 1.18 | 2026-07-01 08:39:03 · 34m 17s | |
| CSGO-scpFm-tUm2x-i5eHH-Lfrpn-6NsKG | 13/18/10 | 75.3 | 0.96 | 2026-06-28 20:34:10 · 35m 4s | |
| CSGO-RReze-KySSP-TYoev-XHv4m-uE26A | 11/17/6 | 63.5 | 0.70 | 2026-06-17 20:34:53 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.