Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CTuzL-5szjn-2wvz8-YTqE8-2TryM | 8/22/10 | 55.9 | 0.51 | 2026-07-05 23:06:16 · 38m 28s | |
| CSGO-Z2st2-F35ED-aXZvq-nJPck-yDDmQ | 8/11/4 | 54.4 | 0.77 | 2026-07-05 22:36:15 · 27m 28s | |
| CSGO-hqZT4-HLvZO-5AVx3-VqcHz-9pbcP | 9/18/6 | 54.8 | 0.64 | 2026-07-05 18:53:08 · 37m 40s | |
| CSGO-UKPze-NOmiE-8AAkC-fABHq-724BO | 16/18/6 | 72.0 | 0.95 | 2026-07-04 23:16:52 · 42m 7s | |
| CSGO-REya3-ooHQ5-aV8RK-EZkCk-PtcZH | 9/18/5 | 40.9 | 0.59 | 2026-06-26 22:35:07 · 37m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.