Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BL6Oq-DecPa-mQxDJ-YExr2-kLzkG | 20/12/8 | 133.5 | 1.75 | 2026-06-26 19:10:10 · 32m 15s | |
| CSGO-wwPFx-uLOTx-L2r6M-m2WCO-qaChP | 19/17/11 | 94.5 | 1.33 | 2026-06-24 18:13:20 · 38m 4s | |
| CSGO-7qFiq-2qXMb-3iwWs-sHDdB-o9XDJ | 10/15/3 | 45.1 | 0.79 | 2026-06-10 11:27:08 · 32m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.