Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ENsXS-8LMmG-FxGVF-C9PUX-EQM6H | 15/16/2 | 69.7 | 0.96 | 2026-06-28 20:52:04 · 36m 18s | |
| CSGO-G8ZFQ-KCbZQ-bbBcW-cPYim-tXvzF | 17/13/4 | 66.3 | 1.10 | 2026-06-26 23:05:50 · 39m 33s | |
| CSGO-kDoFZ-2aKhM-fED2H-wCXxk-ii6VH | 16/22/6 | 65.1 | 0.90 | 2026-06-16 18:52:14 · 53m 20s | |
| CSGO-XJCrn-92B5M-iOncv-bqrdo-B495Q | 15/15/2 | 61.0 | 0.89 | 2026-06-13 18:03:49 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.