Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5xzm9-EQqSD-nceJe-vq6uO-nntOH | 16/13/7 | 94.8 | 1.33 | 2026-06-25 20:02:03 · 30m 54s | |
| CSGO-Svx9F-S9Dte-AD6oj-h27rS-evbxJ | 11/12/8 | 67.6 | 1.02 | 2026-06-12 21:48:24 · 30m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.