Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N3xdZ-dmpvk-zy5TG-EXezj-WEDVF | 17/16/7 | 78.2 | 1.18 | 2026-07-02 18:56:45 · 32m 6s | |
| CSGO-599ys-ZMb9q-NRaDe-8bob2-Gzi5P | 3/14/0 | 30.3 | 0.08 | 2026-06-13 11:17:54 · 23m 53s | |
| CSGO-jxkxs-F2dHj-erpKW-SQFvC-4cEZG | 4/4/3 | 50.9 | 1.04 | 2026-06-13 11:00:28 · 15m 24s | |
| CSGO-KXCfj-kBz8f-RccsV-ozqef-5OxDK | 12/13/2 | 64.5 | 0.84 | 2026-06-11 15:44:48 · 25m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.