Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rTaZn-WoW9s-Qc4Gs-sZbvi-uipNO | 33/13/6 | 164.4 | 2.24 | 2026-07-03 01:53:45 · 34m 48s | |
| CSGO-VutXx-anuOx-WGDrZ-7TZmy-vVkDA | 15/18/10 | 96.8 | 1.07 | 2026-06-29 17:49:44 · 33m 14s | |
| CSGO-RBXEu-oV5dh-NBcKo-c5N8F-5xOhG | 26/19/11 | 130.2 | 1.53 | 2026-06-27 20:36:07 · 37m 35s | |
| CSGO-mMhk4-sXwOj-jPtDp-43Nq2-9L9PL | 28/13/6 | 119.8 | 1.71 | 2026-06-27 16:22:11 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.