Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9SxvH-pWHop-OfPGb-YYAET-a6KbM | 14/14/12 | 79.6 | 1.25 | 2026-07-07 11:10:56 · 33m 15s | |
| CSGO-2awOo-8nvtv-dSodB-6pM9o-UO8nM | 12/21/3 | 68.5 | 0.67 | 2026-07-06 14:10:15 · 38m 53s | |
| CSGO-5CCjz-kaY4H-ufqo7-7BkO3-cfP7B | 21/15/1 | 129.8 | 1.51 | 2026-07-03 19:19:05 · 24m 4s | |
| CSGO-dRmZt-6ezYr-QEB6v-SHMOA-jdBpF | 11/13/2 | 93.8 | 0.90 | 2026-07-02 16:31:48 · 30m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.