Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ObCwh-sowpA-XLaYu-2xpAP-S7YpG | 22/11/4 | 115.0 | 1.67 | 2026-06-26 21:33:38 · 38m 37s | |
| CSGO-W2F9b-wspVh-AmFhE-cNfcK-OSveM | 17/13/1 | 74.0 | 1.12 | 2026-06-20 20:10:20 · 39m 21s | |
| CSGO-CRmqU-uxaxW-Uz4Jd-q8ZJ8-6z8aC | 20/15/1 | 81.0 | 1.23 | 2026-06-19 21:42:35 · 42m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.