Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v6owK-FdFz8-oO9rP-m9Rn2-ozioE | 23/11/7 | 149.6 | 2.05 | 2026-06-28 21:33:24 · 27m 1s | |
| CSGO-tbdE5-CyTqW-kB5ia-CjWMo-6NsKG | 16/19/5 | 73.8 | 1.02 | 2026-06-28 20:53:12 · 37m 21s | |
| CSGO-tmZ2z-5ZH4d-GOHQK-2FU7p-yfUGQ | 13/15/14 | 100.5 | 1.13 | 2026-06-11 23:01:20 · 31m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.