Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NPfFK-dUiFK-o6dNL-hmLen-6XLoD | 24/22/7 | 75.3 | 1.14 | 2026-07-03 16:23:22 · 49m 59s | |
| CSGO-vnja5-arpvd-obxCw-PNuYv-KNc7L | 19/20/5 | 62.5 | 0.98 | 2026-06-25 15:30:09 · 47m 31s | |
| CSGO-yyemZ-momvt-VSJ7G-fR8Ti-LtjPK | 17/17/7 | 73.4 | 1.14 | 2026-06-22 17:31:08 · 36m 43s | |
| CSGO-wS3Yw-xTHPw-QvjrA-inimA-ryjjD | 13/15/3 | 64.1 | 0.85 | 2026-06-22 16:54:34 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.